When the Soundtrack Is the Game: From Audio-Games to Gaming the Music
Date
2018-02-09Author
Kirke, A
Subject
3603 Music 36 Creative Arts and Writing Complementary and Integrative Health Clinical Research
Metadata
Show full item recordAbstract
There has been an increasing popularity in audio-only games, particularly for mobile devices. These are usually based on spoken-word, sound-effect scene setting, or DJ/musical-instrument simulation. This chapter surveys the field and discusses the concept of games which are entirely abstract musical experiences, presenting a first example based on Minecraft and music memory games: Musicraft. The comparisons with Minecraft can be extended into the idea of a creative mode: a quite natural approach in music-only games which has not generally been considered in audiogame research.
Collections
Publisher
Springer International Publishing
Series
International Series on Computer Entertainment and Media Technology
Pagination
65-83
Parent title
Emotion in Video Game Soundtracking
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