ORCID

Abstract

Background: Utilization of Virtual Reality haptic simulation (VRHS) to aid in the training of various pre-clinical skills is of recent interest. The aim of this study was to evaluate the impact of VRHS in restorative dentistry on the learning experiences and perceptions of dental students. Methods: An interventional study design was utilized to recruit third year students. All participants provided informed consents and were randomly divided into two groups. Group 1: Initially performed a Class I cavity preparation with the VRHS, followed by the same exercise using the phantom head/ acrylic typodont teeth in a conventional simulation environment (CSE). Group 2: Initially performed Class I preparations in a CSE, followed by the same exercise using VRHS. Both groups performed the exercises on a lower right first molar. To understand students’ perception, an online questionnaire was circulated. Data analysis involved Chi-square tests, independent t-tests and Mann–Whitney U-tests using the R statistical environment package. Results: A total of 23 dental students participated in this study. Although student’s perceptions were similar in both groups, a strong agreement that VRHS training might be used to supplement standard pre-clinical training was noted. Advancements to the VRHS hardware and software are required to bridge the gap and provide a smooth transition to clinics. Conclusion: Novice dental students generally perceived VRHS as a useful tool for enhancing their manual dexterity. Dental institutions should endorse virtual reality technology with caution, ensuring a planned integration into the curriculum to optimize benefit. Feedback is pivotal to effective learning in simulation-based education, and the triangulation of feedback could serve as a powerful aid to maximize the learning experience.

DOI

10.1186/s12909-023-04904-y

Publication Date

2023-12-12

Publication Title

BMC Medical Education

Volume

23

Issue

1

Keywords

Curriculum, Dental education, Dental students, Haptic, Psychomotor skill, Virtual reality

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