ORCID
- Lim, Wai Mun: 0000-0002-3115-9175
Abstract
PurposeThis paper investigates how individuals' decision-making approach and perceptions of a game's cognitive realism affect the performance of virtual businesses in a web-based simulation game.Design/methodology/approachSurvey data are collected from 274 business simulation game users and is analysed using the fsQCA technique.FindingsThe study identifies three alternative pathways to high and low performance in a business simulation game. Results indicate that a flexible decision-making approach exists in all high performance pathway solutions. Where a game is perceived to be realistic, a more focused decision-making approach is associated with high performance. However, where perceived cognitive realism is absent, a less focused experimental decision-making approach is employed, which increases the chances to achieve low performance. Finally, perceived cognitive realism and an experimental decision-making approach are found to be mutually exclusive for achieving high performance.Originality/valueWhilst the learning benefits of web-based simulation games are widely acknowledged, the complex interplay amongst factors affecting performance in games is under-researched. Limited research exists on how perceptions of a game's cognitive realism interact with user decision-making approaches to affect performance.
DOI
10.1108/intr-03-2022-0213
Publication Date
2023-06-23
Publication Title
Internet Research
ISSN
1066-2243
Embargo Period
2023-06-30
Organisational Unit
Plymouth Business School
Recommended Citation
Lean, J., Newbery, R., Moizer, J., Haddoud, M., & Lim, W. (2023) 'Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance', Internet Research, . Available at: https://doi.org/10.1108/intr-03-2022-0213