Show simple item record

dc.contributor.authorWatson, PWL
dc.contributor.authorGaudl, SE
dc.contributor.otherFaculty of Science & Engineeringen_US

The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the visual, audio, and narrative elements. This freedom would benefit from further guidelines that detail approaches and implementations to best achieve desired information delivery goals. In this paper we present findings of a study that applies location-based memory strategies to VR environments, with the aim to aid word list recall without the subjects being required to apply any memory strategy themselves. Our findings suggest that VR may interfere with the incidental processing of multiple rooms and potential aid to recall as demonstrated in real world studies [PTT 16] [Smi82].

dc.publisherUniversity of Plymouthen
dc.rightsCC0 1.0 Universal*
dc.subjectVirtual Realityen_US
dc.subjectInteractive Learning Environmentsen_US
dc.titleWalking through virtual doors: A study on the effects of virtual location changes on memoryen_US

Files in this item


This item appears in the following Collection(s)

Show simple item record

CC0 1.0 Universal
Except where otherwise noted, this item's license is described as CC0 1.0 Universal

All items in PEARL are protected by copyright law.
Author manuscripts deposited to comply with open access mandates are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author.
Theme by 
@mire NV