Authors

James Moore

Abstract

Recent developments in network culture suggest a weakening of hierarchical narratives of power and representation. Online technologies of distributed authorship appear to nurture a complex, speculative, contradictory and contingent realism. Yet there is a continuing deficit where the moving image is concerned, its very form appearing resistant to the dynamic throughputs and change models of real-time interaction. If the task is not to suspend but encourage disbelief as a condition in the user, how can this be approached as a design problem? In the attempt to build a series of design projects suggesting open architectures for the moving image, might a variety of (pre-digital) precursors from the worlds of art, architecture and film offer the designer models for inspiration or adaptation? A series of projects have been undertaken. Each investigates the composite moving image, specifically in the context of real-time computation and interaction. This arose from a desire to interrogate the qualia of the moving image within interactive systems, relative to a range of behaviours and/or observer positions, which attempt to situate users as conscious compositors. This is explored in the thesis through reflecting on a series of experimental interfaces designed for real time composition in performance, exhibition and online contexts.

Awarding Institution(s)

University of Plymouth

Supervisor

Roy Ascott, Mike Phillips

Keywords

Montage, Interaction Design, Participation, Digital Cinema

Document Type

Thesis

Publication Date

2014

Deposit Date

June 2024

Additional Files

dayfornight.wmv (79373 kB)

Shoot_%20Get%20Treasure_%20Repeat.wmv (66164 kB)

Taught%20Projects.wmv (101193 kB)

Russell%20Sq.wmv (83598 kB)

OM%20open%20montage.wmv (94220 kB)

license.txt (3 kB)

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