Abstract
The lack of open-access tool for the enhancement and promotion of soft skills is bringing the e-learning community to new educational challenges. The paper describes the implementation of ENACT, an online serious game for the standardised psychometric assessment and training of users’ negotiation skills through the interaction with virtual artificial agents. The assessment process is divided into 8 scenarios based on real life situations and investigates the user negotiation styles in relation to Rahim’s conceptualization of five different styles of handling conflict. Need analysis data and preliminary testing results of the platform are presented.
DOI
10.1007/978-3-319-24258-3_37
Publication Date
2015-11-26
Publisher
Springer International Publishing
ISBN
9783319242576
ISSN
1611-3349
Embargo Period
2024-11-22
First Page
441
Last Page
446
Recommended Citation
Marocco, D., Pacella, D., Dell’Aquila, E., & Di Ferdinando, A. (2015) 'Grounding Serious Game Design on Scientific Findings: The Case of ENACT on Soft Skills Training and Assessment', Springer International Publishing: Available at: https://doi.org/10.1007/978-3-319-24258-3_37