Abstract
Playing casual games is a wildly popular activity on smartphones. However, designing casual games is done by a smaller group of people, usually on desktop computers, using professional development tools. Our goal is to bring these activities closer together, in terms of who does them and how they do them. Our Gamika Technology platform is a 2D physics-based mobile game design environment. It comprises a 284-dimensional parametric design space, and poses mobile game design as the problem of navigating this space. We have built three mobile apps thus far to experiment with on-device, mixed-initiative navigation of the Gamika design space and some of its subspaces. We describe these apps here in terms of the initiatives that go into making a game with them, and how these are split between people and underlying AI software. Our overall goal is to democratise game design, so that anyone and everyone can make casual games directly on their mobile phones or tablets.
Publication Date
2017-01-01
Publication Title
CEUR Workshop Proceedings
Volume
1907
ISSN
1613-0073
Embargo Period
2023-05-23
Organisational Unit
School of Engineering, Computing and Mathematics
Recommended Citation
Nelson, M., Colton, S., Powley, E., Gaudl, S., Ivey, P., Saunders, R., Ferrer, B., & Cook, M. (2017) 'Mixed-initiative approaches to on-device mobile game design', CEUR Workshop Proceedings, 1907. Retrieved from https://pearl.plymouth.ac.uk/secam-research/1094