“We’ve all come together”: A board game intervention for children and adults with autism and other developmental disabilities

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Abstract

The authors discuss how board games offer individuals with autism (whooften struggle with social settings and require structured outlets for building relationships) an affordable, naturalistic, collaborative environmentthat is stimulating, engaging, and educational. Board games, they assert,provide opportunities to practice social skills, including cooperation andsocial deduction, essential skills for both neurotypical and atypical people.The authors include recommendations for introducing board games intospecial educational settings. K

Publication Date

2024-05-01

Publication Title

The American Journal of Play

Volume

16

Issue

1

ISSN

1938-0399

Embargo Period

9999-12-31

Keywords

analog games, autism, board games, developmental disabilities, interpretive phenomenological analysis, social cohesion, special education, theory of mind

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