ORCID
- Lloyd, Helen: 0000-0002-2916-1874
- Lloyd, Helen: 0000-0002-2916-1874
- Close, James: 0000-0002-9316-034X
Abstract
Qualitative studies have identified a diverse array of motivations for purchasing items within video games through chance-based mechanisms (i.e., “loot boxes”). Given that some individu-als—particularly those at risk of disordered gaming and/or gambling—are prone to over-involvement with loot box purchasing, it is important to have a reliable, valid means of measuring the role of different motivations in driving purchasing behaviour. Building on prior qualitative research, this paper reports the development and validation of the “RAFFLE” scale, to measure the Reasons and Facilitators for Loot box Engagement. A 23-item, seven-factor scale was developed through cognitive interviews (n = 20) followed by two surveys of UK-based gamers who purchase loot boxes; analysed via exploratory (n = 503) and confirmatory (n = 1495) factor analysis, respectively. Subscales encompassed “enhancement’; “progression’; “social pressure’; “distraction/compulsion’; “altruism’; “fear of missing out’; and “resale”. The scale showed good criterion and construct validity (correlating well with measures of loot box en-gagement; the risky loot box index (r = 0.63) and monthly self-reported spend (r = 0.38)), and good internal validity (Cronbach’s alpha = 0.84). Parallels with, and divergence from, motiva-tions for related activities of gaming and gambling, and alignment with broader theoretical models of motivation, are discussed.
DOI
10.3390/jcm10245949
Publication Date
2021-12-18
Publication Title
Journal of Clinical Medicine
Volume
10
Issue
24
Embargo Period
2021-12-21
Organisational Unit
School of Psychology
Keywords
lootboxes, video gaming, motivations, motives, microtransactions, gambling, addiction, scale development, scale validation
Recommended Citation
Lloyd, J., Nicklin, L., Spicer, S., Fullwood, C., Uther, M., Hinton, D., Parke, J., Lloyd, H., & Close, J. (2021) 'Development and validation of the RAFFLE; a measure of Reasons And Facilitators for Loot box Engagement', Journal of Clinical Medicine, 10(24). Available at: https://doi.org/10.3390/jcm10245949