Show simple item record

dc.contributor.supervisorPhillips, Mike
dc.contributor.authorManton, Coral
dc.contributor.otherSchool of Art, Design and Architectureen_US
dc.date.accessioned2023-02-16T15:19:41Z
dc.date.available2023-02-16T15:19:41Z
dc.date.issued2023
dc.identifier10535868en_US
dc.identifier.urihttp://hdl.handle.net/10026.1/20411
dc.description.abstract

This practice-based research inquiry examines the impact of an epistemic shift, brought about by the dawning of the information age and advances in networked communication technologies, on physical knowledge institutions - focusing on museums. The research charts adapting knowledge schemas used in museum knowledge organisation and discusses the potential for a new knowledge schema, the network, to establish a new epistemology for museums that reflects contemporary hyperlinked and networked knowledge. The research investigates the potential for networked and shared virtual reality spaces to reveal new ‘knowledge monuments’ reflecting the epistemic values of the network society and the space of flows.

The central practice for this thesis focuses on two main elements. The first is applying networks and visual complexity to reveal multi-linearity and adapting perspectives in relational knowledge networks. This concept was explored through two discursive design projects, the Museum Collection Engine, which uses data visualisation, cloud data, and image recognition within an immersive projection dome to create a dynamic and searchable museum collection that returns new and interlinking constellations of museum objects and knowledge. The second discursive design project was Shared Pasts: Decoding Complexity, an AR app with a unique ‘anti-personalisation’ recommendation system designed to reveal complex narratives around historic objects and places. The second element is folksonomy and co-design in developing new community-focused archives using the community's language to build the dataset and socially tagged metadata. This was tested by developing two discursive prototypes, Women Reclaiming AI and Sanctuary Stories.

en_US
dc.language.isoen
dc.publisherUniversity of Plymouth
dc.subjectmuseumen_US
dc.subjectdigital museumsen_US
dc.subjectmuseologyen_US
dc.subjectmuseums and data visualisationen_US
dc.subjectmuseum epistemologyen_US
dc.subjectknowledge monumentsen_US
dc.subjectvirtual museumen_US
dc.subjectmuseums and networked societyen_US
dc.subject.classificationPhDen_US
dc.titleReframing museum epistemology for the information age: a discursive design approach to revealing complexityen_US
dc.typeThesis
plymouth.versionnon-publishableen_US
dc.identifier.doihttp://dx.doi.org/10.24382/1164
dc.identifier.doihttp://dx.doi.org/10.24382/1164
dc.rights.embargoperiodNo embargoen_US
dc.type.qualificationDoctorateen_US
rioxxterms.funderArts and Humanities Research Councilen_US
rioxxterms.identifier.project3D3 Centre for Doctoral Researchen_US
rioxxterms.versionNA


Files in this item

Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record


All items in PEARL are protected by copyright law.
Author manuscripts deposited to comply with open access mandates are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author.
Theme by 
Atmire NV