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dc.contributor.authorVarga, Marius Nicolae
dc.contributor.authorMerrison-Hort, R
dc.contributor.authorWatson, Paul
dc.contributor.authorBorisyuk, Roman
dc.contributor.authorLivingstone, D
dc.contributor.editorBallin D
dc.date.accessioned2020-03-09T16:04:06Z
dc.date.issued2021-03
dc.identifier.issn1359-4338
dc.identifier.issn1434-9957
dc.identifier.urihttp://hdl.handle.net/10026.1/15441
dc.description.abstract

Recent advances in “developmental” approach (combining experimental study with computational modelling) of neural networks produces increasingly large data sets, in both complexity and size. This poses a significant challenge in analyzing, visualizing and understanding not only the spatial structure but also the behavior of such networks. This paper describes a Virtual Reality application for visualization of two biologically accurate computational models that model the anatomical structure of a neural network comprised of 1,500 neurons and over 80,000 connections. The visualization enables a user to observe the complex spatio-temporal interplay between seven unique types of neurons culminating in an observable swimming pattern. We present a detailed description of the design approach for the virtual environment, based on a set of initial requirements, followed up by the implementation and optimization steps. Lastly, the results of a pilot usability study are being presented on how confident participants are in their ability to understand how the alternating firing pattern between the two sides of the tadpole’s body generate swimming motion.

dc.format.extent1-17
dc.languageEnglish
dc.language.isoEnglish
dc.publisherSpringer Science and Business Media LLC
dc.subjectData visualization
dc.subjectNeuroscience
dc.subjectVirtual Reality
dc.subjectVisualization
dc.subjectScientific Visualization
dc.subjectImmersive
dc.titleTadpole VR: virtual reality visualization of a simulated tadpole spinal cord
dc.typejournal-article
dc.typeJournal Article
plymouth.author-urlhttp://mariusvarga.co.uk/
plymouth.issue1
plymouth.volume25
plymouth.publication-statusPublished
plymouth.journalVirtual Reality
dc.identifier.doi10.1007/s10055-020-00431-z
plymouth.organisational-group/Plymouth
plymouth.organisational-group/Plymouth/Faculty of Science and Engineering
plymouth.organisational-group/Plymouth/Faculty of Science and Engineering/School of Engineering, Computing and Mathematics
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA/UoA11 Computer Science and Informatics
plymouth.organisational-group/Plymouth/Users by role
plymouth.organisational-group/Plymouth/Users by role/Academics
plymouth.organisational-group/Plymouth/Users by role/Researchers in ResearchFish submission
dcterms.dateAccepted2020-02-28
dc.rights.embargodate2021-3-14
dc.identifier.eissn1434-9957
dc.rights.embargoperiodNot known
rioxxterms.versionAccepted Manuscript
rioxxterms.versionofrecord10.1007/s10055-020-00431-z
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.typeJournal Article/Review
plymouth.funderCross-modality integration of sensory signals leading to initiation of locomotion::BBSRC


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