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dc.contributor.supervisorFurnell, Steven
dc.contributor.authorAlotaibi, Faisal Fahad G
dc.contributor.otherSchool of Engineering, Computing and Mathematicsen_US
dc.date.accessioned2019-05-24T15:38:41Z
dc.date.issued2019
dc.identifier10392328en_US
dc.identifier.urihttp://hdl.handle.net/10026.1/14209
dc.description.abstract

With the spread of the Internet and the technology, Cyberspace has become the life of everyone, which requires them to be aware of the threats of it. Also, to be prepared with the speed of the technology, whether electronic payment, social life, leisure work IOT، and everything. However, in spite of increasing security practices there has been a rise in the cyber security threats and attacks. As the life is becoming more and more dependent on the technology, the need for cyber security awareness has become an important activity that need to be practiced in order to be safe and secure from the increasing cyber threats. Considering these factors, this thesis focuses on developing and implementing the two cyber security awareness games, mainly Password Protector and Malware Guardian. As cyber security is a vast area and requires various secure practices that need to be adopted the scope of the study is limited to password security and malware protection. Saudi Arabia is one of the fastest developing countries which has observed a tremendous increase in the use of internet and technology services and also the mobile devices for accessing various services. However, this adoption of technology is relatively new to the larger section, and the security practices that need to followed, may not be fully recognised by the population. Considering these developments, Saudi Arabia is used as the study location for implementing and evaluating the games. Initially a pilot study using a questionnaire based survey is conducted for understanding the level of cyber security awareness relating to the cyber security practices in Saudi Arabia. The results analysed from the study reflected poor understanding and awareness about password protection and malware concepts among the population. One of the interesting aspects identified from the pilot study is that most of the participants preferred mobile based application for generating cyber security awareness. Accordingly, two mobile games are developed. In order to evaluate the impact of the games, a pre-study test was carried out using an online survey questionnaire to record the understanding of passwords and malware among the participants. Then the mobile games Password Protector and Malware Guardian were distributed to the participants using the download link. The participants used the games for three weeks, and then undertook the same survey that was used before playing the game. The impact of the games is then analysed by comparing the changes in the awareness levels of the participants after using the games. The results from the study were found to be having positive impact as the awareness levels have increased significantly among the participants. Participants ability to create a strong and complex password has been improved significantly after playing the Password Protection game. Similarly, participants awareness levels about the malware threats and the safety measures that need to be taken such as backup, installing anti-malware software, updates etc. was improved significantly after using the Malware Guardian game. The overall findings were discussed, analysed and correlated with influencing factors and explained in this study. Accordingly, this study has found that the gamification can significantly enhance cyber security awareness.

en_US
dc.language.isoen
dc.publisherUniversity of Plymouth
dc.subjectCybersecurityen_US
dc.subject.classificationPhDen_US
dc.titleEvaluation and Enhancement of Public Cyber Security Awarenessen_US
dc.typeThesis
plymouth.versionpublishableen_US
dc.identifier.doihttp://dx.doi.org/10.24382/1045
dc.rights.embargodate2019-11-24T15:38:41Z
dc.rights.embargoperiod6 monthsen_US
dc.type.qualificationDoctorateen_US
rioxxterms.versionNA


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