ORCID
- Dani Landau: 0009-0009-2903-8065
- Diego Zamora: 0000-0003-3917-8001
Abstract
Volumetric video is an emerging moving image technology in which each pixel is recorded witha location in three dimensions. Volumetric videos are normally created in studios using rigs made upof multiple cameras with LiDAR sensors and computers that combine the moving images. We tookthis technology out of the studio to explore variations of this technique in public skateparks. We foundthat as the technology is still in developing stages it has creative constraints: it can records at a limiteddistance to the subject, the image is of a relatively low resolution, and there are often glitches in theimage. In our creative experiments with the skateboard community, we found we could use thesequalities to our advantage. For example, we could create images that emphasise movement oversurface texture. In this paper we explore this emerging screen technology through the theoretical lensof Modes of Existence of Technical Objects by Gilbert Simondon (2017/1958). Simondon articulates theindividuation of novel technologies from abstract phases, which are multiple and emergent, towardsa metastable phase of concretisation when they become consistent and coherent. This paper arguesfor the valorisation of working with screen technologies in their abstract phases. In this phase andthe situation in which the technology is employed can easily shape the techniques, the means ofproduction becomes more readily visible to the viewer, and unintended functionality may be exploredfor creative outcomes.
DOI Link
Publication Date
2025-12-26
Publication Title
Digitcult. Scientific Journal on Digital Cultures
Volume
10
Issue
2
ISSN
2531-5994
Acceptance Date
2025-03-31
Deposit Date
2025-12-31
Keywords
Volumetric video, Simondon, Filmmaking, Documentary Film, Point cloud, 3D Filmmaking, Lidar
First Page
64
Last Page
80
Recommended Citation
Landau, D., & Zamora, D. (2025) 'Volumetric Video With Skateboarders: Creative Opportunities of Working With an Emerging Screen Technology Beyond the Studio', Digitcult. Scientific Journal on Digital Cultures, 10(2), pp. 64-80. Available at: 10.36158/97912566929415
