ORCID
- Kirke, Alexis: 0000-0001-8783-6182
- Miranda, Eduardo: 0000-0002-8306-9585
Abstract
© 2018 Informa UK Limited, trading as Taylor & Francis Group ‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple linear routes through the plot to one of four endings, and designed for showing in a cinema environment. At two points during the film, decisions are made based on audience bio-signals as to which plot route to take. The use of bio-signals is to allow the audience to remain immersed in the film, rather than explicitly selecting plot direction. Four audience members have a bio-signal measured sensor for each person: ECG (heart rate), EMG (muscle tension), EEG (‘brain waves’) and Galvanic Skin Response (perspiration). The four are interpreted as a single average of emotional arousal. ‘Many worlds’ was the first live-action linear plotted film to be screened in a cinema to the general public utilizing multiple biosensor types. The film has been shown publically a number of times, and lessons learned from the technical and cinematic production are detailed in this paper.
DOI
10.1080/14626268.2017.1407344
Publication Date
2018-02-12
Publication Title
Digital Creativity
Volume
29
ISSN
1462-6268
Embargo Period
2019-08-12
Organisational Unit
School of Art, Design and Architecture
First Page
1
Last Page
17
Recommended Citation
Kirke, A., Williams, D., Miranda, E., Bluglass, A., Whyte, C., Pruthi, R., & Eccleston, A. (2018) 'Unconsciously interactive Films in a cinema environment—a demonstrative case study', Digital Creativity, 29, pp. 1-17. Available at: https://doi.org/10.1080/14626268.2017.1407344