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Abstract

Actions, reactions, conditions, and restrictions form the basis of any game. The rules designed to conduct participation and behaviours of players and objects can be understood as a particular language. In an attempt to elucidate an expressive potential that may have been underestimated by game developers and researchers, this paper presents an approximation of game rules to linguistic concepts.

Publication Date

2017-01-01

Publication Title

Transmissions: the journal of Film and Media Studies, Vol 2 (2) p17–29. 2017

Volume

2

Issue

2

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

First Page

17

Last Page

29

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