ORCID
- Harper, Jamie: 0000-0003-0354-193X
Abstract
Immersive experiences in theatre and digital games are often characterized by immediacy in space and time, focusing on the imminent action of the here and now. Live action roleplay (larp) practices, by contrast, can encourage reflexivity. Such reflexive play can support the agential capacities of players in participatory performance works to visualize and pursue alternative futures.
DOI
10.1017/s1054204321000800
Publication Date
2022-03-01
Publication Title
TDR: The Drama Review
Volume
66
Issue
1
ISSN
1054-2043
Embargo Period
2023-11-21
Organisational Unit
School of Art, Design and Architecture
First Page
145
Last Page
164
Recommended Citation
Harper, J. (2022) 'Interrupting Immersive Immediacy', TDR: The Drama Review, 66(1), pp. 145-164. Available at: https://doi.org/10.1017/s1054204321000800