ORCID

Abstract

Immersive experiences in theatre and digital games are often characterized by immediacy in space and time, focusing on the imminent action of the here and now. Live action roleplay (larp) practices, by contrast, can encourage reflexivity. Such reflexive play can support the agential capacities of players in participatory performance works to visualize and pursue alternative futures.

Publication Date

2022-01-01

Publication Title

TDR: The Drama Review

Volume

66

Issue

1

ISSN

1054-2043

Acceptance Date

2020-11-22

Deposit Date

2023-11-17

Embargo Period

2023-11-21

First Page

145

Last Page

164

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