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dc.contributor.authorLean, Jonathan
dc.contributor.authorMoizer, Jonathan
dc.contributor.authorNewberry, R
dc.date.accessioned2015-09-06T11:58:37Z
dc.date.available2015-09-06T11:58:37Z
dc.date.issued2014
dc.identifier.issn0040-0912
dc.identifier.urihttp://hdl.handle.net/10026.1/3538
dc.descriptionVersion of record is available at the Emerald publishing platform: http://dx.doi.org/10.1108/ET-01-2013-0007 publicationstatus: published
dc.description.abstract

Purpose – The purpose of this paper is to describe an approach for utilising a critical incident method within the context of an online business simulation game in order to provide an effective framework for reflective learning. Design/methodology/approach – The paper presents a review of pertinent literature to place the critical incident technique within the novel context of simulation gaming. Through presenting a case study of practice, it goes on to describe a blended learning approach that combines online simulation with post-simulation reflection based on the critical incident method. An action research approach is adopted as a framework for reflection on practice. Findings – From a conceptual perspective, there are a number of potential benefits to employing a critical incident approach combined with simulation gaming. The ability of educators to compress time frames and manage the introduction of critical incidents allows students to learn in a way that would not be possible in the real world. Furthermore, carefully designed post-simulation debriefing, structured around a critical incident framework, has the potential to enhance the learning impact of online simulation. Research limitations/implications – The research is limited in that a single case study context is described. Further evaluation research is required to fully assess the benefits of the approach adopted. Originality/value – The study explores the use of the critical incident approach within the novel context of online simulation gaming. It provides educators with a blended learning method that can be employed to enhance the impact of e-learning through structured reflection.

dc.format.extent208-218
dc.languageEnglish
dc.language.isoEnglish
dc.publisherEmerald Insight
dc.subjectReflection
dc.subjectAction research
dc.subjectBlended learning
dc.subjectCritical incident
dc.subjectOral debriefing
dc.subjectSimulation game
dc.subjectEvent
dc.subjectBusiness strategy game
dc.titleEnhancing the Impact of Online Simulations through Blended Learning: a Critical Incident Approach
dc.typejournal-article
dc.typearticle
plymouth.issue2/3
plymouth.volume56
plymouth.publisher-urlhttp://www.emeraldinsight.com/doi/pdfplus/10.1108/ET-01-2013-0007
plymouth.publication-statusPublished
plymouth.journalEducation + Training
dc.identifier.doi10.1108/ET-01-2013-0007
plymouth.organisational-group/Plymouth
plymouth.organisational-group/Plymouth/Faculty of Arts, Humanities and Business
plymouth.organisational-group/Plymouth/Faculty of Arts, Humanities and Business/Plymouth Business School
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA/UoA17 Business and Management Studies
plymouth.organisational-group/Plymouth/Users by role
plymouth.organisational-group/Plymouth/Users by role/Academics
dc.publisher.placeUnited Kingdom
dc.rights.embargoperiodNot known
rioxxterms.versionofrecord10.1108/ET-01-2013-0007
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.typeJournal Article/Review


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