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dc.contributor.authorField, VK
dc.contributor.authorGale, Thomas
dc.contributor.authorKalkman, C
dc.contributor.authorKato, P
dc.contributor.authorWard, CT
dc.date.accessioned2022-06-13T10:52:03Z
dc.date.available2022-06-13T10:52:03Z
dc.date.issued2019-10
dc.identifier.issn2056-6697
dc.identifier.issn2056-6697
dc.identifier.urihttp://hdl.handle.net/10026.1/19293
dc.description.abstract

Introduction. Training in patient safety is imperative for front-line healthcare staff. Simulation is recommended but is faculty-intensive, reaches a limited number of candidates per session and delivery remains fragmented. 'Serious games,' defined as 'a mental contest played with a computer in accordance with specific rules, that uses entertainment to further training, education, health, public policy, and strategic communication objectives’, may have a niche role as a training resource. Despite high development costs they are potentially cost-effective in the longer term; no faculty requirement and potential to reach many learners at minimal additional cost. The immediacy of feedback promotes achievement of learning outcomes and mitigates against knowledge decay. The literature reports few serious games for safety training of healthcare professionals. We performed a feasibility pilot of the serious game ‘Air Medic Sky-1’ (AMS-1) in a cohort of UK medical students. AMS-1 has previously been reviewed in comparison with an e-learning patient safety module, where it was found to be comparable with regard to knowledge acquisition and more engaging. We aim to determine the acceptability of training with such a game.

dc.format.extent227-228
dc.format.mediumElectronic-eCollection
dc.languageen
dc.language.isoeng
dc.publisherBMJ
dc.subjectpatient safety
dc.subjectpilot study
dc.subjecttraining
dc.subjectvideo games
dc.titleA serious game to train patient safety outside the classroom: a pilot study of acceptability
dc.typejournal-article
dc.typeJournal Article
plymouth.author-urlhttps://www.ncbi.nlm.nih.gov/pubmed/35521480
plymouth.issue4
plymouth.volume5
plymouth.publication-statusPublished
plymouth.journalBMJ Simulation and Technology Enhanced Learning
dc.identifier.doi10.1136/bmjstel-2017-000279
plymouth.organisational-group/Plymouth
plymouth.organisational-group/Plymouth/Faculty of Health
plymouth.organisational-group/Plymouth/Faculty of Health/Peninsula Medical School
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA/UoA23 Education
plymouth.organisational-group/Plymouth/Users by role
plymouth.organisational-group/Plymouth/Users by role/Academics
dc.publisher.placeEngland
dcterms.dateAccepted2017-12-07
dc.identifier.eissn2056-6697
dc.rights.embargoperiodNot known
rioxxterms.versionofrecord10.1136/bmjstel-2017-000279
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.licenseref.startdate2019
rioxxterms.typeJournal Article/Review


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