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dc.contributor.authorNewman, M
dc.contributor.authorGatersleben, B
dc.contributor.authorWyles, Kayleigh
dc.contributor.authorRatcliffe, E
dc.date.accessioned2021-12-20T17:48:05Z
dc.date.available2021-12-20T17:48:05Z
dc.date.issued2022-02
dc.identifier.issn0272-4944
dc.identifier.issn1522-9610
dc.identifier.other101733
dc.identifier.urihttp://hdl.handle.net/10026.1/18483
dc.description.abstract

Introduction: Virtual reality (VR) can be extremely useful in simulating nature when physical presence is not possible. Additionally, it allows for environments to be customised (e.g., weather, or topography) and facilitates the design of controlled experimental settings. However, VR can involve the use of expensive equipment and complex software to create highly realistic immersive experiences. But is it necessary for experiences to rival the latest Hollywood blockbuster? This paper explores whether such investment can be valuable in research on nature experiences. Studies: Two studies were conducted to examine how realism of environmental presentations impact affective responses and participant perceptions. Study One (n = 16) explored perceptions of the same lake presented to participants in the real world, in VR and as a video. Study Two (n = 120) compared participant's affective responses to one of four possible virtual environments differing in level of realism (high or low) and type (natural or built). Results: Study One showed that experiences of VR presentations fell between real and video presentations. Study Two found that more realistic VR environments evoked more positive affective and serenity responses, as well as a greater sense of presence. In both studies, participants stressed the importance of naturalistic interaction, sensory immersion, and graphical realism in the experiences, which may help explain these effects. Conclusion: The level of realism that can be attained with VR does impact affective responses and perceptions. Investment in VR for future research can be highly beneficial.

dc.format.extent101733-101733
dc.languageen
dc.language.isoen
dc.publisherElsevier
dc.subjectPhysical environment
dc.subjectSimulated environment
dc.subjectEnvironmental quality
dc.subjectRestoration
dc.subjectStress
dc.subjectStress reduction
dc.titleThe use of virtual reality in environment experiences and the importance of realism
dc.typejournal-article
dc.typeJournal Article
plymouth.author-urlhttps://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000727442500002&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=11bb513d99f797142bcfeffcc58ea008
plymouth.volume79
plymouth.publication-statusPublished
plymouth.journalJournal of Environmental Psychology
dc.identifier.doi10.1016/j.jenvp.2021.101733
plymouth.organisational-group/Plymouth
plymouth.organisational-group/Plymouth/Faculty of Health
plymouth.organisational-group/Plymouth/Faculty of Health/School of Psychology
plymouth.organisational-group/Plymouth/Users by role
plymouth.organisational-group/Plymouth/Users by role/Academics
dcterms.dateAccepted2021-11-19
dc.rights.embargodate2023-11-26
dc.identifier.eissn1522-9610
dc.rights.embargoperiodNot known
rioxxterms.versionofrecord10.1016/j.jenvp.2021.101733
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.licenseref.startdate2022-02
rioxxterms.typeJournal Article/Review


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