Show simple item record

dc.contributor.authorConn, Adele
dc.date.accessioned2021-07-08T19:59:52Z
dc.date.available2021-07-08T19:59:52Z
dc.date.issued2021
dc.identifier.citation

Conn, A. (2021) ‘Reliability of targets in a picture naming task’, The Plymouth Student Scientist, 14(1), pp. 545-567.

en_US
dc.identifier.urihttp://hdl.handle.net/10026.1/17322
dc.description.abstract

The Words in Game (WinG) test is a tool for assessing language development in children, two versions of this test have been developed, one in Italy (Bello et al., 2012) and one in England (Cattani et al., 2019). The present research consists of two studies aiming to determine the reliability of the targets used in the English WinG cards. Study One uses 17 adult participants to rate each set of cards (Italian and English) on how well they represent target constructs, to see if one set is rated as ‘better’ than the other. Study Two consists of the WinG test being run with 34 child participants to determine if there is a difference in the scores of the two groups of children when one group is tested using the English cards and the other using the Italian cards. Study One finds that the adults rate the English WinG cards as significantly better than the Italian cards in three subtests, it also finds that there are some significant differences in the ratings of individual cards within the test, this suggests that there will be some differences between the scores of the children. However, in Study Two no significant differences are found between the two sets of cards in any subtest, suggesting that changing stimuli does not influence children in the same way as adults. This therefore demonstrates that the targets used in the English WinG cards are reliable when assessing children and that it is appropriate to use this tool for assessing language development in children.

en_US
dc.language.isoenen_US
dc.publisherUniversity of Plymouthen_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subjectLanguage developmenten_US
dc.subjectWords in Gameen_US
dc.subjectWinGen_US
dc.subjectchildrenen_US
dc.subjectassessing developmenten_US
dc.subjectvisualisationen_US
dc.subjectnoun comprehensionen_US
dc.subjectnoun productionen_US
dc.subjectpredicate comprehensionen_US
dc.subjectpredicate productionen_US
dc.subjectpsychologyen_US
dc.titleReliability of targets in a picture naming tasken_US
dc.typeArticleen_US


Files in this item

Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 3.0 United States
Except where otherwise noted, this item's license is described as Attribution 3.0 United States

All items in PEARL are protected by copyright law.
Author manuscripts deposited to comply with open access mandates are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author.
Theme by 
@mire NV