It’s the attraction of winning that draws you in” – A qualitative investigation of reasons and facilitators for videogame loot box engagement in UK gamers
dc.contributor.author | Nicklin, LL | |
dc.contributor.author | Spicer, Stuart | |
dc.contributor.author | Close, James | |
dc.contributor.author | Parke, J | |
dc.contributor.author | Smith, Oliver | |
dc.contributor.author | Rayman, T | |
dc.contributor.author | Lloyd, Helen | |
dc.contributor.author | Lloyd, J | |
dc.date.accessioned | 2021-05-12T09:13:21Z | |
dc.date.issued | 2021-05-13 | |
dc.identifier.issn | 2077-0383 | |
dc.identifier.issn | 2077-0383 | |
dc.identifier.other | ARTN 2103 | |
dc.identifier.uri | http://hdl.handle.net/10026.1/17113 | |
dc.description.abstract |
<jats:p>Excessive engagement with (increasingly prevalent) loot boxes within games has consistently been linked with disordered gambling and/or gaming. The importance of recognising and managing potential risks associated with loot box involvement means understanding contributing factors is a pressing research priority. Given that motivations for gaming and gambling have been informative in understanding risky engagement with those behaviours, this qualitative study investigated motivations for buying loot boxes, through in-depth interviews with 28 gamers from across the UK. A reflexive thematic analysis categorised reasons for buying into seven “themes”; opening experience; value of box contents; game-related elements; social influences; emotive/impulsive influences; fear of missing out; triggers/facilitators. These themes are described in detail and discussed in relation to the existing literature and motivation theories. This study contributes to understanding ways in which digital items within loot boxes can be highly valued by purchasers, informing the debate around parallels with gambling. Findings that certain motivations were disproportionately endorsed by participants with symptoms of problematic gambling has potential implications for policy and warrants further study.</jats:p> | |
dc.format.extent | 2103-2103 | |
dc.format.medium | Electronic | |
dc.language | en | |
dc.language.iso | en | |
dc.publisher | MDPI | |
dc.subject | loot boxes | |
dc.subject | video-gaming | |
dc.subject | motivations | |
dc.subject | motives | |
dc.subject | microtransactions | |
dc.subject | gambling | |
dc.subject | addiction | |
dc.subject | qualitative | |
dc.subject | monetisation | |
dc.title | It’s the attraction of winning that draws you in” – A qualitative investigation of reasons and facilitators for videogame loot box engagement in UK gamers | |
dc.type | journal-article | |
dc.type | Journal Article | |
plymouth.author-url | https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000654906800001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=11bb513d99f797142bcfeffcc58ea008 | |
plymouth.issue | 10 | |
plymouth.volume | 10 | |
plymouth.publication-status | Published online | |
plymouth.journal | Journal of Clinical Medicine | |
dc.identifier.doi | 10.3390/jcm10102103 | |
plymouth.organisational-group | /Plymouth | |
plymouth.organisational-group | /Plymouth/Faculty of Arts, Humanities and Business | |
plymouth.organisational-group | /Plymouth/Faculty of Arts, Humanities and Business/School of Society and Culture | |
plymouth.organisational-group | /Plymouth/Faculty of Health | |
plymouth.organisational-group | /Plymouth/Faculty of Health/Peninsula Medical School | |
plymouth.organisational-group | /Plymouth/Faculty of Health/School of Psychology | |
plymouth.organisational-group | /Plymouth/REF 2021 Researchers by UoA | |
plymouth.organisational-group | /Plymouth/REF 2021 Researchers by UoA/UoA04 Psychology, Psychiatry and Neuroscience | |
plymouth.organisational-group | /Plymouth/REF 2021 Researchers by UoA/UoA18 Law | |
plymouth.organisational-group | /Plymouth/Research Groups | |
plymouth.organisational-group | /Plymouth/Research Groups/FoH - Community and Primary Care | |
plymouth.organisational-group | /Plymouth/Research Groups/Institute of Health and Community | |
plymouth.organisational-group | /Plymouth/Research Groups/Institute of Translational and Stratified Medicine (ITSMED) | |
plymouth.organisational-group | /Plymouth/Research Groups/Institute of Translational and Stratified Medicine (ITSMED)/CCT&PS | |
plymouth.organisational-group | /Plymouth/Research Groups/Plymouth Institute of Health and Care Research (PIHR) | |
plymouth.organisational-group | /Plymouth/Users by role | |
plymouth.organisational-group | /Plymouth/Users by role/Academics | |
dc.publisher.place | Switzerland | |
dcterms.dateAccepted | 2021-05-11 | |
dc.rights.embargodate | 2021-5-29 | |
dc.identifier.eissn | 2077-0383 | |
dc.rights.embargoperiod | Not known | |
rioxxterms.versionofrecord | 10.3390/jcm10102103 | |
rioxxterms.licenseref.uri | http://www.rioxx.net/licenses/all-rights-reserved | |
rioxxterms.licenseref.startdate | 2021-05-13 | |
rioxxterms.type | Journal Article/Review | |
plymouth.funder | A mixed-method investigation of the gaming/gambling interface and health related harms.::Gamble Aware |