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dc.contributor.supervisorGrant, Jane
dc.contributor.authorStraeubig, Michael
dc.contributor.otherSchool of Art, Design and Architectureen_US
dc.date.accessioned2020-07-06T08:38:51Z
dc.date.available2020-07-06T08:38:51Z
dc.date.issued2020
dc.identifier10492967en_US
dc.identifier.urihttp://hdl.handle.net/10026.1/15841
dc.description.abstract

Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existence have been brought forward in various disciplines such as psychology, anthropology, ethology and in the humanities. As an activity apparently serving no other purpose than itself, play can be simply considered a pleasant pastime. Yet its equation with fun has been challenged by artists and scholars alike. Being in a playful state does not warrant extrinsic motivation or being conscious of an external purpose. However, play creates meaning, and scientists are pursuing functional explanations for it. These conflicting observations are contributing to the ambiguity of play and they raise questions about the limits of complexity that present discourses are able to reflect.

This thesis presents a comprehensive, transdisciplinary approach to describe and understand play, based on systems-theory, constructivism, cybernetics and practical exploration. Observing play in this way involves theoretical analysis, reflection and critique as well as the practice of design, development and artistic exposition. By constructing, re-contextualising and discussing eight of my own projects, I explore the distinction between theory and practice through which playful systems emerge.

Central to my methodology is the concept of distinctions as a fundamental method of observation. It is introduced itself as a distinction and then applied throughout, in order to describe and discuss phenomena of play from a wide range of different perspectives. This includes paradoxical, first-person and conflicting accounts and it enables discourses that cross disciplinary boundaries.

In summary, the three interrelated contributions to knowledge in my research project are: I contribute to the emerging field of game studies through a comprehensive systems-theoretical description on play. I also provide a methodology in which theory and practice inform each other through mutual observation, construction, reflection and critical evaluation. Finally, I present eight projects, including a playful system developed in a speculative approach that I call anthroponeutral design. These results represent a novel transdisciplinary perspective on play that offers new opportunities for further research.

en_US
dc.language.isoen
dc.publisherUniversity of Plymouth
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/us/*
dc.subjectSystemsen_US
dc.subjectPlay
dc.subjectLuhmann
dc.subjectPractice-based
dc.subject.classificationPhDen_US
dc.titleDesigning Playful Systemsen_US
dc.typeThesis
plymouth.versionpublishableen_US
dc.identifier.doihttp://dx.doi.org/10.24382/549
dc.identifier.doihttp://dx.doi.org/10.24382/549
dc.rights.embargoperiodNo embargoen_US
dc.type.qualificationDoctorateen_US
rioxxterms.funderSeventh Framework Programmeen_US
rioxxterms.identifier.projectMarie Curie Initial Training Network FP7-PEOPLE-2013-ITN, CogNovo, grant number 604764en_US
rioxxterms.versionNA
plymouth.orcid.id0000-0001-9822-6849en_US


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