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dc.contributor.authorCasas-Roma, J
dc.contributor.authorNelson, M
dc.contributor.authorArnedo-Moreno, J
dc.contributor.authorGaudl, Swen
dc.contributor.authorSaunders, R
dc.date.accessioned2019-10-30T10:35:42Z
dc.date.available2019-10-30T10:35:42Z
dc.date.issued2019
dc.identifier.isbn9789897583506
dc.identifier.urihttp://hdl.handle.net/10026.1/15088
dc.description.abstract

Computer role-playing games (RPGs) often include a simulated morality system as a core design element. Games' morality systems can include both god's eye view aspects, in which certain actions are inherently judged by the simulated world to be good or evil, as well as social simulations, in which non-player characters (NPCs) react to judgments of the player's and each others' activities. Games with a larger amount of social simulation have clear affinities to multi-agent systems (MAS) research on artificial societies. They differ in a number of key respects, however, due to a mixture of pragmatic game-design considerations and their typically strong embeddedness in narrative arcs, resulting in many important aspects of moral systems being represented using explicitly scripted scenarios rather than through agent-based simulations. In this position paper, we argue that these similarities and differences make RPGs a promising challenge domain for MAS research, highlighting features such as moral dilemmas situated in more organic settings than seen in game-theoretic models of social dilemmas, and heterogeneous representations of morality that use both moral calculus systems and social simulation. We illustrate some possible approaches using a case study of the morality systems in the game The Elder Scrolls IV: Oblivion.

dc.format.extent244-251
dc.language.isoen
dc.publisherSCITEPRESS - Science and Technology Publications
dc.subjectRole-Playing Games
dc.subjectMulti-Agent Systems
dc.subjectMorality Systems
dc.subjectArtificial Societies
dc.titleTowards Simulated Morality Systems: Role-Playing Games as Artificial Societies
dc.typeconference
dc.typeConference Proceeding
plymouth.author-urlhttps://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000570385400028&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=11bb513d99f797142bcfeffcc58ea008
plymouth.date-start2019-02-19
plymouth.date-finish2019-02-21
plymouth.volume1
plymouth.conference-name11th International Conference on Agents and Artificial Intelligence
plymouth.publication-statusPublished
plymouth.journalProceedings of the 11th International Conference on Agents and Artificial Intelligence
dc.identifier.doi10.5220/0007496702440251
plymouth.organisational-group/Plymouth
plymouth.organisational-group/Plymouth/Faculty of Science and Engineering
plymouth.organisational-group/Plymouth/Faculty of Science and Engineering/School of Engineering, Computing and Mathematics
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA/UoA11 Computer Science and Informatics
plymouth.organisational-group/Plymouth/Users by role
plymouth.organisational-group/Plymouth/Users by role/Academics
dc.rights.embargoperiodNot known
rioxxterms.versionofrecord10.5220/0007496702440251
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.typeConference Paper/Proceeding/Abstract


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