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dc.contributor.authorGaudl, Swen
dc.contributor.authorNelson, MJ
dc.contributor.authorColton, S
dc.contributor.authorSaunders, R
dc.contributor.authorPowley, EJ
dc.contributor.authorPérez Ferrer, B
dc.contributor.authorIvey, P
dc.contributor.authorCook, M
dc.date.accessioned2019-10-30T10:32:30Z
dc.date.available2019-10-30T10:32:30Z
dc.date.issued2018-08
dc.identifier.issn1875-9521
dc.identifier.issn1875-953X
dc.identifier.urihttp://hdl.handle.net/10026.1/15087
dc.description.abstract

We introduce rapid game jams, a style of game jam that takes only 1–2 h and is focused on design experimentation rather than on programming and technical implementation. To support that kind of rapid game-design experimentation, we have designed a class of games that we call fluidic games. These are mobile games in which the game mechanics and other aspects of the games are editable on the fly, directly on the device, allowing for frequent play/design context shifts. We have conducted four rapid game jams with 105 participants from a local Girlguiding organisation, in order to gain real-world experience with this concept. We analyse results from a survey instrument completed by 69 participants in two of these rapid game jams. In order to guide future work in addressing questions left open by this study, we did a qualitative analysis of the designed games to gain additional insights into participants’ design practice.

dc.format.extent1-9
dc.languageen
dc.language.isoen
dc.publisherElsevier
dc.rightsAttribution 4.0 International
dc.rightsAttribution 4.0 International
dc.rightsAttribution 4.0 International
dc.rightsAttribution 4.0 International
dc.rightsAttribution 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectGame design
dc.subjectUser study
dc.subjectGame jams
dc.subjectDigital games
dc.subjectMobile games
dc.subjectDesign tools
dc.titleRapid game jams with fluidic games: A user study & design methodology
dc.typejournal-article
dc.typeJournal Article
plymouth.author-urlhttps://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000440594100001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=11bb513d99f797142bcfeffcc58ea008
plymouth.volume27
plymouth.publication-statusPublished
plymouth.journalEntertainment Computing
dc.identifier.doi10.1016/j.entcom.2018.02.007
plymouth.organisational-group/Plymouth
plymouth.organisational-group/Plymouth/Faculty of Science and Engineering
plymouth.organisational-group/Plymouth/Faculty of Science and Engineering/School of Engineering, Computing and Mathematics
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA/UoA11 Computer Science and Informatics
plymouth.organisational-group/Plymouth/Users by role
plymouth.organisational-group/Plymouth/Users by role/Academics
dcterms.dateAccepted2018-02-22
dc.identifier.eissn1875-953X
dc.rights.embargoperiodNot known
rioxxterms.versionofrecord10.1016/j.entcom.2018.02.007
rioxxterms.licenseref.urihttp://creativecommons.org/licenses/by/4.0/
rioxxterms.licenseref.startdate2018-08
rioxxterms.typeJournal Article/Review


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