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dc.contributor.authorMoizer, Jonathan
dc.contributor.authorLean, Jonathan
dc.contributor.authorDell’Aquila, E
dc.contributor.authorWalsh, P
dc.contributor.authorKeary, AA
dc.contributor.authorO'Byrne, D
dc.contributor.authorDi Ferdinando, A
dc.contributor.authorMiglino, O
dc.contributor.authorFriedrich, R
dc.contributor.authorAsperges, R
dc.contributor.authorSica, LS
dc.date.accessioned2019-04-12T08:28:23Z
dc.date.available2019-04-12T08:28:23Z
dc.date.issued2019-07
dc.identifier.issn0360-1315
dc.identifier.issn1873-782X
dc.identifier.urihttp://hdl.handle.net/10026.1/13702
dc.description.abstract

The use of serious games to support learning continues to expand across a range of educational and training settings. Hence, a need exists to understand more fully how users experience such games. This study seeks to describe and assess an approach to the evaluation of user-experience applied within the context of a specific serious game developed to address the training needs of people working in social enterprises. Drawing on an extensive literature review, the development of a survey instrument to capture the multi-dimensional nature of user-experience is explained as is the evaluation process employed. Findings from surveys of individuals working in social enterprises are analysed and discussed. The results demonstrate the value of the proposed method of user-experience evaluation. Recommendations for practice and further research are outlined, identifying in particular the importance of qualitative insights in the evaluation process and the need for greater understanding of the inter-relationships between the various dimensions and attributes of user-experience in serious games.

dc.format.extent141-151
dc.languageen
dc.language.isoen
dc.publisherElsevier
dc.subjectSerious game
dc.subjectUser experience
dc.subjectUX
dc.subjectEvaluation
dc.titleAn approach to evaluating the user experience of serious games
dc.typejournal-article
dc.typeJournal Article
plymouth.author-urlhttps://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000467892100011&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=11bb513d99f797142bcfeffcc58ea008
plymouth.volume136
plymouth.publication-statusPublished
plymouth.journalComputers and Education
dc.identifier.doi10.1016/j.compedu.2019.04.006
plymouth.organisational-group/Plymouth
plymouth.organisational-group/Plymouth/Faculty of Arts, Humanities and Business
plymouth.organisational-group/Plymouth/Faculty of Arts, Humanities and Business/Plymouth Business School
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA/UoA17 Business and Management Studies
plymouth.organisational-group/Plymouth/Users by role
plymouth.organisational-group/Plymouth/Users by role/Academics
dcterms.dateAccepted2019-04-06
dc.rights.embargodate2020-10-8
dc.identifier.eissn1873-782X
dc.rights.embargoperiodNot known
rioxxterms.versionofrecord10.1016/j.compedu.2019.04.006
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.licenseref.startdate2019-07
rioxxterms.typeJournal Article/Review


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