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dc.contributor.authorCasals, Men
dc.contributor.authorGangolells, Men
dc.contributor.authorMacarulla, Men
dc.contributor.authorFuertes, Aen
dc.contributor.authorVimont, Ven
dc.contributor.authorPinho, LMen
dc.date.accessioned2019-04-04T11:47:39Z
dc.date.available2019-04-04T11:47:39Z
dc.date.issued2017-08-23en
dc.identifier.isbn9781509058730en
dc.identifier.urihttp://hdl.handle.net/10026.1/13634
dc.description.abstract

The energy consumption of the current building stock represents about 40% of the total final energy consumption in Europe. New gamification techniques may play a significant role in helping users adopt new and more energy efficient behaviours. This paper presents the advances achieved within the context of the EU-funded project EnerGAware - Energy Game for Awareness of energy efficiency in social housing communities. The main objective of the project, funded by the European Union under the Horizon2020 programme, is to reduce the energy consumption and carbon emissions in a sample of European social housing by changing the energy efficiency behaviour of the social tenants through the implementation of a serious game linked to the real energy use of the participants' homes.

en
dc.language.isoenen
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.titleA serious game enhancing social tenants' behavioral change towards energy efficiencyen
dc.typeConference Contribution
plymouth.publication-statusPublisheden
plymouth.journalGIoTS 2017 - Global Internet of Things Summit, Proceedingsen
dc.identifier.doi10.1109/GIOTS.2017.8016257en
plymouth.organisational-group/Plymouth
plymouth.organisational-group/Plymouth/Faculty of Arts, Humanities and Business
plymouth.organisational-group/Plymouth/Faculty of Arts, Humanities and Business/School of Art, Design and Architecture
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA
plymouth.organisational-group/Plymouth/REF 2021 Researchers by UoA/UoA13 Architecture, Built Environment and Planning
plymouth.organisational-group/Plymouth/Users by role
plymouth.organisational-group/Plymouth/Users by role/Academics
dc.rights.embargoperiodNot knownen
rioxxterms.versionofrecord10.1109/GIOTS.2017.8016257en
rioxxterms.licenseref.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en
rioxxterms.typeConference Paper/Proceeding/Abstracten


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