Grounding Serious Game Design on Scientific Findings: The Case of ENACT on Soft Skills Training and Assessment
Date
2015Author
Marocco, D
Pacella, D
Dell’Aquila, E
Di Ferdinando, A
Subject
Clinical Research 16 Peace, Justice and Strong Institutions
Metadata
Show full item recordAbstract
The lack of open-access tool for the enhancement and promotion of soft skills is bringing the e-learning community to new educational challenges. The paper describes the implementation of ENACT, an online serious game for the standardised psychometric assessment and training of users’ negotiation skills through the interaction with virtual artificial agents. The assessment process is divided into 8 scenarios based on real life situations and investigates the user negotiation styles in relation to Rahim’s conceptualization of five different styles of handling conflict. Need analysis data and preliminary testing results of the platform are presented.
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Publisher
Springer International Publishing
Editor
Conole G Klobucar T Rensing C Konert J Lavoué É
Journal
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
9307
Pagination
441-446
Publisher URL
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